I've been doing some simple animations replacing one image with another every 5 seconds using the SVG SMIL animation framework. I'm using the 'defs' element to define a number of image elements that will not be immediately rendered. I then use an 'use' element to refer to the first element in the sequence before using the 'animate' element to alter the 'xlink:href' attribute of the 'use' element every 5 seconds from a set of values in the 'animate' element.
Unfortunately this approach seems to be very CPU intensive even between changes to the 'use' element's 'xlink:href' attribute.
I'm wondering whether the animation timer does not take into account the down time between the changes and just spins its wheels, wasting CPU, all the time.
I think that I need to do some rough benchmarking to work out whether to use CSS3 or SVG SMIL animation and to work out which techniques are more CPU friendly.
1 comment:
Quick update - just tried using the keyTimes attribute with a 'discrete' calcMode on my SVG animate elements and the CPU usage is improved but still high. Oddly the CPU usage seems to be pretty constant whether you have one or many animations.
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